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The Super Babies is a moderately popular comic book series created by D. Isaac Thomas. The series spans eleven books and two upcoming ones. It is widely considered one of Thomas' best and most popular works. Two graphic novels about the adulthood and dissolvement of the S.M.S.B. members are scheduled for release in 2018 and 2019.

Opening crawlEdit

The X-Adults: Endgame - Part 2Edit

The X-Adults: Endgame - Part 2

Master Intelligence has vanished. In his absence, the sinister Knights of Meyer under Thomas Meyer have risen from the ashes of the NoHeads and will not rest until the Map of Light, which holds the very fabric of the light side, is destroyed.

With the support of the Boy-Team, now the Team of Terror, General Anakin Organa leads them to counter the Knights of Meyer. He is determined to find Master Intelligence and gain his help in restoring peace and justice to the world.

Anakin has sent his most daring pilot on a secret mission to Palmyra, where an old ally has discovered a clue to the Map of Light....

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SummariesEdit

Prequel TrilogyEdit

Rotta and Greg Hecks have a baby, unaware of the powers he possesses. Finally they abandon him, but he is adopted by the police and trained to be a superhero. Baby Intelligence is born. He promises to train other babies who have unusual powers, knowing there ARE others. The S.M.S.B. is born! On top of it all, the darkest force their town has ever known may be returning, and more powerful than ever. Now it's up to Baby Intelligence to defeat them once and for all.

Books I-IVEdit

The legend of the X-Babies continue! Baby Lindsay longs to join the X-Babies, especially after her parents died and she was orphaned. Eventually she got her chance, and before she knew it she faced the first foe and the first adventure she knew was coming. “An X-Baby lives to help others,” Peter warns her, “not seek adventure.” And even when Mr. Stupid NoHead goes his sons are still at large, as is a nearly-forgotten enemy...

The Final ChapterEdit

The Second NoHead War is over. Peace has been restored to the world, or so thought the S.M.S.B., who is responsible for the peace the world has strived for. Yet, a nearly-forgotten enemy is still at large — an evil S.M.S.B. member. He has kidnapped the Mayor, and has committed several other atrocities in the past. Will it be possible to stop him? Now Baby Intelligence will face his greatest feat yet, not just in strength, but also in the heart.

Sequel TrilogyEdit

The S.M.S.B. is back, but now they're all a lot older. In this era of peace, Baby Intelligence, now going by Master Intelligence, continues to train the group. Among them is a new member named Red X, whose powers could be more than meets the eye. And at Bast Castle, a past enemy is planning to return from the dead and seek revenge. And if the NoHeads return to power, chaos will follow.

PlotEdit

Prequel TrilogyEdit

In New York City, Rotta Hecks meets with her husband, Greg, who was worried for her. They share a kiss, and she reveals to him that she is pregnant with their child. Nine months later, Rotta and Greg arrive at the hospital, and Rotta is taken to a hospital room. There, a boy is born soon after, who Rotta gives him the name “Peter.” Peter Hecks begins to show he has powers at a very young age, as he is born of NoHead blood. By the time he is 7 days old, he can walk, read, and speak. Rotta and Greg begin to fear this. He soon got a call from NASA when he was 10 days old. Because Rotta thought of an idea that allowed this to work out for her, she and Greg allow him to go. Peter blasts into the sky with the other astronauts, and is amazed by pretty much everything. When the astronauts ask him how he felt, he replied loudly that he missed his parents. Rotta told him then that he wasn’t allowed to come back, and leaves with Greg, breaking Peter. Then Peter notices a UFO coming their way. The astronauts fire at the ship, but to no avail, and Peter insists he can help, and had to blast the astronauts aside before they agree. With that, a fierce dogfight occurs between Peter and the alien. Peter gains the upper hand, and blows up the alien’s ship with a missile. He then lands the ship, which had taken damage during the fight. He rushes inside the space station, where an officer named Zett shows up. He says Peter is to go to the police station, where he would learn from Sheriff Bladepoint in the best police station on the planet. On the way out, he happens to meet Sebiscuits in a closet, who is there with his parents.

Sheriff Bladepoint begins training Peter to harness his power and control his emotions. Weeks later, while training, Peter hears the alarm signal. A police attempts to tell Bladepoint of a Robotic Monster, but is cut off before he can finish. Bladepoint offers Peter the chance to go, who accepts it. Upon seeing Peter, a short struggle ensues, and Peter manages to kill the robot. He is then confronted by its maker, Mr. Stupid NoHead, who is also his archenemy. They engage in an intense battle using their swords and superpowers, within the heart of town. Finally, Peter disarms NoHead and he flees. Peter is immediately applauded by the police for his victory. Sheriff Bladepoint takes him home and tells Peter that he has graduated. Peter renames himself Baby Intelligence and the police help him build an elaborate home called the MBH. He gives a speech on TV from inside a radio station about his new rank and name, and mentions his promise to find other Supers.

Baby Intelligence is his own hero now. He catches several robbers, including Bomb Man and Metamash, and is still conducting a search for other mutants. Another mutant named Sebiscuits heads to the MBH in hopes of joining Baby Intelligence. There, Sebiscuits asks Baby Intelligence to train him. After testing the baby, Baby Intelligence refuses.

Subsequently, the evil Mr. Stupid NoHead has infiltrated New York City and captured Mayor Katie Black, head of New York City. As the NoHeads attempt to escape the city, a massive sky battle erupts, into which race Baby Intelligence, unaware Sebiscuits is following him. He fights through the NoHead armanda, leading a mission to rescue the Mayor. When Sebiscuits reveals himself, Baby Intelligence furiously tells Sebiscuits to leave. Sebiscuits refuses to digress. After landing on the Wasp and finding his sword, Sebiscuits and Baby Intelligence make their way through the station, fighting through an army of robot soldiers. The babies reach the top, finding the captive Mayor. They are confronted by Mr. Stupid NoHead himself, who is surprised to see Sebiscuits had come along. With that, an intense swordfight ensues. NoHead is able to knock out Baby Intelligence, but is quickly left at Sebiscuits' mercy. Sebiscuits attempts to decapitate the villain, but NoHead escapes again. An explosion occurs deep in the base, brought on by the attack of the police’s Grand Cruiser, causing the Wasp to begin an uncontrolled descent into town. Black carries Baby Intelligence on her back, and maneuvers through the ship with Sebiscuits. Baby Intelligence regains consciousness soon after. After the bridge crew regains control of the battle station, Rotta makes certain the two babies and their ward fall foul of a trap and are brought to the bridge under custody, but the babies are able to retrieve their swords and break free. The babies prepare to close in when the wily villain escapes and speeds for the safety of the NoHead’s emergency base. Once again, the flagship begins to descend in a free-fall into New York City, but Sebiscuits takes the controls and pilots the base into a hard landing at a street near the airport. In the city, Baby Intelligence and Sebiscuits are both praised. Both return to the MBH, and the Mayor returns to her living quarters. Baby Intelligence makes Sebiscuits a superhero in training, and his first apprentice, a rank Sebiscuits promises to hold with honor.

Two weeks later, a teenage mutant named Paige walks to the MBH and asks if she can apply. Recognizing her as the child who took down the NoHeads, and impressed by her manners, Baby Intelligence begins testing her. Afterwards, she passes easily, and is introduced to Sebiscuits. Intelligence then tells him that there used to be many NoHeads before the NoHead Cataclysm. He then shows Paige his laboratory as Sebiscuits leaves. Baby Intelligence reveals he had been very busy at the unfinished technical projects inside. Now the training began. Baby Intelligence is a stern teacher, but only because he feels signs of confusion and rebellion in both of them. He didn’t allow TV or video games, fearing they would get addicted to them. Baby Intelligence also kept them in perfect shape.

Later, Baby Intelligence conducts a meeting. During the session, he announces that the robotic army of Mr. Stupid NoHead had been located near a lake in Palmyra and says they need to act on it. Intelligence then reminds them they do not know the way and will need help. That night, the three Supers fly toward an office building, hoping someone there can give them the directions. They go inside, only to find the building is deserted. Although Paige senses no activity inside, Sebiscuits does. They follow an activated light into a small room. Baby Intelligence is shocked to find two mutant babies - Baby Strength and Force Baby - are at the other end of the room. These homeless orphans had come to the lobby for shelter. Amazed, Sebiscuits asks them if they can guide them to Palmyra. The two agree. Following that meeting, Baby Strength and Force Baby assist the others in a mission to stop the NoHeads from building a new base, and eventually emerge victorious. Baby Intelligence offers a rank in the S.M.S.B., and they both agree. However, this caused a decline in attention for Sebiscuits, conflicting him.

At one point, Sebiscuits loses his temper when the other members are playing and have refused to let him inside the circle. Afterwards, Baby Intelligence orders Sebiscuits to begin reporting on all Mr. Stupid NoHead’s affairs, essentially spying on him. Sebiscuits is confused and upset, feeling torn between two loyalties. At the local theater, Sebiscuits joins NoHead. Here, NoHead tells Sebiscuits that he’d question how loyal Baby Intelligence truly was, and then tells Sebiscuits the S.M.S.B. is holding him back, before telling Sebiscuits he is loyal to him, which the baby reluctantly denies. He also tells him he needs to learn the ways of both sides, thus allowing him to take over Sebiscuits' career, in order to truly succeed. Sebiscuits comes to the conclusion NoHead has been setting him up and threatens to kill NoHead. NoHead decides Sebiscuits is not quite ready, but will be soon. Sebiscuits returns to the MBH and approaches Baby Intelligence and reveals that the Fourth NoHead Base was in Palmyra, New York. Everyone boards their ships and heads to the NoHead base. Upon arriving at the base, the S.M.S.B. is spotted by robot soldiers, and they cut through them before entering the base. During the engagement, Paige is able to take off to attack NoHead himself, and calls three police to help her do this. Sebiscuits notices Paige leaving and follows her. He tells her he’s coming too, but she refuses his help. Paige tells him to rejoin the battle, then she and the three police head to NoHead’s office.

Paige and the three police arrive at Mr. Stupid NoHead’s office. Paige declares NoHead is to die, and the police draw their swords. NoHead pulls out a sword and quickly slays all of the contestants but Paige. NoHead and Paige continue the fight until Sebiscuits, who decided he could not let NoHead die, arrives at the scene. Paige slams NoHead into his own torture machine; NoHead becomes hideously deformed. Paige releases him, and NoHead claims he is too weak to fight. Sebiscuits is finally forced to choose between the S.M.S.B. or the NoHeads. As Paige is about to deliver the killing blow, Sebiscuits makes his choice and launches Paige out of a nearby window. Sebiscuits is horrified by his actions, yet he knows now there is no turning back. He pledges allegiance to NoHead, in return for the Dark Lord’s training and care. NoHead takes Sebiscuits as his apprentice. He then gives Sebiscuits his first assignment: to launch an assault on the police station, ensuring the police are crushed. Sebiscuits leads an army of robots to the station, where they successfully execute the rampage.

Meanwhile, from his office, NoHead broadcasts a command to the many Human Replicas spread across town: to “wipe out the police,” an action that is effectively set into motion. As this happens, Baby Intelligence senses everyone that died. Lucky officers Sheriff Bladepoint and Dexter manage to escape, though other police are not so lucky. Bladepoint flees the scene and departs in an attempt to contact any survivors and call them to the old-fashioned station deserted long ago. The S.M.S.B. members decide to fly to the police station to aid any survivors, and are shocked to find none. However, Sebiscuits then confronts them. Most of the members are easily taken down, but Baby Intelligence proves to be the latter's match. While pursuing Sebiscuits, Baby Intelligence also gets his first glance at Hell Burnbottom. On the roof, Baby Intelligence wins the duel by cutting Sebiscuits’ blades in two and pushing him to the ground. However, NoHead intervenes and rescues Sebiscuits, and the other S.M.S.B. members return home.

Two weeks after his fight with Sebiscuits, Baby Intelligence calls the S.M.S.B. for a meeting. He tells them that he is considering attacking the NoHead base again, and the others agree. They all mount their skyfighters afterwards and fly to the NoHead base. A massive sky battle rages near the base, with Baby Intelligence leading the others. A mysterious fighter appears, whom Baby Intelligence realizes is Mr. Stupid NoHead. Baby Intelligence orders the others to the now-penetrated base and turns to fight. He and NoHead fly head-to-head, opening fire. The ship heads toward the base, with Baby Intelligence in hot pursuit. Baby Intelligence follows it around the base. During this, Intelligence blasts the door and orders Paige in. Moments later, NoHead chases them and Baby Intelligence follows angrily, opening fire. The ship disappears in thin air. Baby Intelligence chooses to help the others rather than follow him. He arrives to see Burnbottom pummeling the others. Baby Intelligence leads his trainees into battle against NoHead’s newly formed Rocket army in the lobby. Paige deserts the fight and flies to a volcano, pursued by Sebiscuits. As the lobby battle continues, the two S.M.S.B. members go head to head in a fierce duel. Paige, realizing she will not live without Sebiscuits, allows him to kill her. Back at the NoHead base, NoHead decides Rotta Hecks is of no use to him and murders her, much to Baby Intelligence’s horror. NoHead taunts Baby Intelligence. The angry baby lashes out at him with his sword, eventually disarming NoHead, but the NoHead Grandmaster draws the metal tube and pushes him aside. In the lobby. Baby Intelligence snatches the metal tube and attacks NoHead; a short battle of wills ensues. NoHead is killed when Baby Intelligence forces a huge cord of fire to rebound on its creator. With NoHead killed, the Rocket army deactivated. He seized the microphone and called out that NoHead was gone for eternity. Baby Strength and Force Baby, who were now the only two remaining members, cheered.

After the fight, Baby Intelligence returned to the MBH, and said Baby Strength and Force Baby got a free period. As they began to play together, Baby Intelligence returned to his office. There, he was shocked to be greeted by Rotta’s ghost. She apologized for abandoning him, and revealed that Paige had been killed, and that she and Greg were both accepted into heaven and were both content. She also told him of Hell Burnbottom’s plot to return NoHead from the dead. Baby Intelligence also senses another baby will join him, one who may be even stronger than Paige.

Original TrilogyEdit

The first book opens with Baby Intelligence being interviewed. Afterwards, Baby Intelligence returns to the MBH and parks his car before walking to the Storytelling Room, where Lindsay, Baby Strength, and Force Baby are waiting. He tells Lindsay to begin the story, and after introducing herself, she does.

Lindsay’s story, which dates back two months, begins immediately with Percy and Stephanie leaving the dollar theater after seeing what was later revealed to be The Silver Chair. As they pause to think about what they had seen, they are cornered by a robed character who asks them for a dollar. Percy refuses, but the villain then demands the money he and Stephanie are carrying. He uses a pocketknife to force their backpacks open and steal the cash. As the criminal escapes with his loot, he is cornered by Baby Intelligence, Baby Strength, and Force Baby. Together, they are able to shake the stolen money off the mugger, though the villain launches a grenade. However, Lindsay, who was an orphan in the same alleyway, makes it disappear of thin air before it can hurt anyone. Baby Strength grabs the crook and throws him into Officer Walltalker’s patrol car.

Believing he has found the baby he had foreseen would join them, Baby Intelligence brings Lindsay with them. Lindsay arrives at Baby Intelligence’s office, where Baby Intelligence introduces himself and tells her he has identified her power of Disappiration. He asks her if she will join, and Lindsay extends her hand to shake on it. However, this is interrupted by an alarm. Everyone rushes to the Pinewood Derby to stop a bank robbery. On the way, Baby Intelligence introduces her to the other members: Baby Strength and Force Baby, reduced from Sebiscuits and Paige.

Being that Hell Burnbottom still existed, Baby Intelligence believes that a NoHead must still remain. The S.M.S.B. organizes a great victory celebration on the streets of town. Lindsay is the guest of honor, now wearing an informal supersuit given to her by Baby Intelligence. The book ends with a new threat in the form of a building-eating monster, which the S.M.S.B. leaps to face.

After that, Gunray and Mean King escape capture and begin tightening their grip on the world. Sebiscuits lends them a portion of his armies.

The X-Adults: EndgameEdit

The X-Adults: Endgame - Part 1Edit

The story opens with Alyssa Smith reading the newspaper before heading to the MBH with her father for testing. Concurrently, Becca Smith arrives at Transylvania Quarters, where the Gladiator is holding a meeting with the Knights of Plague. Becca informs the Gladiator that the Orb of Power is hidden in the Hall of Domination, the only room in Transylvania Quarters even the Gladiator was cut off from.

While discussing their plans, the Gladiator declares to the Knights of Plague that he requires another's sword to kill Master Intelligence. The Gladiator chooses Monroe in punishment for his recent failures. The Gladiator toys with Alicia, the former leader of the famous Muggle revolution, whom he has bound and levitated before killing her.

After Alyssa Smith's father drove her to the MBH, Alyssa asks Master Intelligence if she can apply. Master Intelligence begins testing her memory and knowledge, beginning by asking her several questions, such as why she wants to join. He then gives her an IQ test and a social quiz of his own design. When she passes these, he begins to test Alyssa’s abilities through several vigorous exercises, including an obstacle course. When Andromeda manages to complete these, her maturity is tested on a computer. Afterwards, she passes and is introduced to the other S.M.S.B. members. She also takes the nickname of Andromeda.

Andromeda does her best to train with the other members, but is quickly failing. As such, Master Intelligence resolves to teach her alone. However, Andromeda proves herself after Nagatha attacks the MBH and she drives her off. Her spirits raised, Andromeda begins to improve on the training exercises. Soon afterward, Andromeda has a vision of an attack on Percy in the Hall of Domination.

Because Nagatha failed to get the Orb of Power, the Gladiator tried a different tactic using Lindsay Kellerman. The Gladiator planted a vision in Lindsay’s mind that suggested that the Gladiator was building a bomb that he would soon use to destroy New York in the Hall of Domination at Transylvania Quarters. The Gladiator predicted that the S.M.S.B. would race to the fortress to stop him. As the Gladiator predicted, Lindsay told Master Intelligence about it, who rallied the other members of the S.M.S.B.. For the mission, Master Intelligence revealed the old Pinewood Derby, now made much larger. The group rode it to Transylvania Quarters to stop him.

Meanwhile, Becca Smith and George returned to Transylvania Quarters to communicate with the Gladiator via hologram. George proposed using the base’s superweapon to destroy the old police station, which would give the police nowhere to go once their station’s shields were breached. The Gladiator authorized his proposal. He then spoke with Becca privately, asking if she had felt an awakening in the light side. He ordered Becca to kill her daughter to overcome her temptation by the light.

The S.M.S.B. flies to Transylvania Quarters, where they descend to Level 11 and down the corridor to the Chamber of Mystery. They found themselves in the Entrance, with 12 identical black, handle-less doors. When each door behind them closed, the walls spun, and the doors returned to different places. They went through one, which turned out to be the Space Chamber and went back to the Entrance Room and try another, which turned out to be the Death Chamber. The next door they tried would not open by any means, but the next room, the Time Chamber, contained the glittering lights from Lindsay Kellerman’s dreams. Once in this room, they took another door to the Hall of Domination.

In the row where the Gladiator was supposed to be waiting, they spotted the Orb of Power with Master Intelligence’s name inscribed on it. Against Intelligence’s advice not to touch it, Telekinibabe picked it up. This prompted twelve Knights of Plague — Rodolph Lestange, Sebastian Lestange, Nolan Giles, Eve, Wallace Blanks, Caberra, John, Augustus Salt, George, Monroe, second-in-command Becca Smith, and the Gladiator himself as leader — to emerge from the shadows and demand that Master Intelligence give them the orb, upon seeing Telekinibabe hand it to him.

Master Intelligence attempted to buy time by mocking the Gladiator and infuriating Becca, yet the Gladiator stopped her from killing Intelligence, not through defense, but so that he can protect the orb. In their argument, Becca and the Gladiator broke two energy crystals. Master Intelligence still refused to hand over the orb, so the Gladiator began to tease him that the orb can tell him anything. That the orb can grant him physical strength beyond his dreams, but only if given to him from another.

Just then, on Master Intelligence’s signal, the S.M.S.B. members all attacked the Knights of Plague briefly before sprinting away. As they ran, John grabbed Intelligence’s arm, but was stunned by Andromeda. Andromeda broke off to join Sebiscuits, where she took out a Knight with a stun beam. Sebiscuits took out one subsequently, and Andromeda congratulated him. Lindsay took out Eve, who was subsequently injured when Lindsay deflected her attack with her sword. The six members were then separated. Several Knights of Plague Apparated to Andromeda’s position, causing her to panic. Whilst running, Lindsay and Andromeda both fired at the Knights, who deflected their attacks. Master Intelligence, Lindsay, and Andromeda fled to the edge of the shelf, only to be intercepted by two fighters. Sebiscuits, however, joined them and blasted them away. He was accompanied by Andromeda, and was immediately joined by Telekinibabe. Seeing everyone was in place, Master Intelligence telekinetically smashed the shelves, distracting the Knights of Plague so they could flee. Monroe attempted to pursue, but he was then injured by the collapsing shelves. When Rudolph Lestange and Caberra pursued them by flying above the shelves, Master Intelligence ordered everyone into the adjoining Time Chamber pursued by the other Knights of Plague and sealed the door behind them, but then he, Lindsay, and Andromeda realized they have been separated from the others.

In the Death Chamber, Master Intelligence realized Lindsay had the orb, just as the Knights of Plague forced their way in. A moment later, the three S.M.S.B. members met up with Force Baby, Telekinibabe, Baby Strength, and Sebiscuits. Sebiscuits had been hit by a stun beam and Force Baby’s ankle was broken. Although the Gladiator cut them off from the Death Chamber, they had managed to get away from their pursuers because Sebiscuits had blasted apart the model of the planet Pluto in the Space Chamber to injure their pursuers. Seeing Becca Smith nearby, Andromeda pursued Becca and attempted to talk. However, Baby Strength called to Andromeda and told her to regroup with the others. While the members regrouped, the Knights of Plague swooped down and attacked, capturing everyone except Lindsay and rounding them up before tying them. In their attempts to escape, Baby Strength was blasted with stun beams and Andromeda took a stunner to the face. As the others struggled, the Gladiator stepped up to Lindsay and told her she had two choices: to hand over the orb, or watch the others die.

Finally, and after seeing the others in their bonds monitored by the Knights of Plague, Lindsay handed the orb to the Gladiator, who pocketed it triumphantly. The Gladiator then proceeded to reveal the electric bomb the members were after. With it bore the capacity to destroy the entire continent once it was released. Horrified, Baby Strength used his Super strength to free himself and proceed to steal his captor’s keys. Seeing this, Red X asked Baby Strength to free her. Baby Strength nodded and did this. Seeing this, the Gladiator immediately launched the bomb, but Red X sacrificed herself, leaping in front of the bomb, causing it to hit her instead. The bomb never got past her torso, negating the range it needed to cause the destruction. However, it did give Red X a slow, painful death. Lindsay ran over, and with her last breath Cynthia told Lindsay the reason for her sacrifice. The Gladiator did not have any more bombs to launch.

Afterwards, the S.M.S.B. heads to Transylvania Quarters, where they enter the Manor to destroy the Grand Bomb. After many failures to locate the Hall of Domination, they began to search for the bomb and come across the Orb of Power. However, many Knights of Plague ambush them after Telekinibabe effectively retrieves the Orb. A short battle ensues, and the Knights of Plague take hold of everyone but Lindsay, threatening to kill them if she does not surrender the orb. The Gladiator takes the Orb of Power from her and proceeds to unleash the bomb, but is interrupted when Baby Strength frees Red X, who stops the bomb at the cost of her own life. Baby Strength frees the others and they resume fighting. Shortly after disarming George, Andromeda is slaughtered by Becca Smith. Furious, Force Baby shoots down several unsuspecting Knights.

The Gladiator moved in to attack the members, but Master Intelligence leaped upward, knocking him away and attacking the villain, reclaiming his sword for the task. This forced the Gladiator to pull out his pistol and open fire on the superhero. As Master Intelligence deflected the Gladiator’s gunfire, the antagonist ignited his jetpack and hid himself on top of a lighting fixture. Unbeknownst to Intelligence, the Gladiator fired the jetpack’s missile at the mutant, which exploded nearby, causing Intelligence to lose his sword. The Gladiator then seized a nearby heavy turbolaser and fired on Intelligence. The shots hit nearby, and Intelligence was thrown backwards across the platform. The Gladiator reemerged from the fixture and flew towards Intelligence, who jumped and kicked the Gladiator, knocking the villain to the ground, and causing him to lose both of his guns.

As Master Intelligence and the Gladiator engaged in hand-to-hand combat, the Gladiator tried to grab onto the Super. With a quick kick at the criminal’s head, the Gladiator was forced to release Master Intelligence. Upon regaining his feet, the Gladiator stood up and head-butted Intelligence, causing the mutant to fall back onto the platform. The superhero noticed his sword near the edge of the platform and tried to call it to him. The Gladiator shot his whipcord launcher at the mutant, and the cord wrapped around the mutant’s outstretched hand and yanked him away from his sword, dragging him across the platform.

Master Intelligence tangled the whipcord around a lighting fixture, causing the Gladiator to crash onto the platform. The jetpack was released from his armor and exploded nearby. Standing up, the villain grabbed onto one of his fallen guns and fired at Master Intelligence, who was running towards the Gladiator. Intelligence kicked the Gladiator off the platform, and then realized that he was still connected to the whipcord around his hands. The Gladiator was flipped onto the side of the platform and slid down towards Master Intelligence.

Desperate to save his life, Master Intelligence activated a series of grappling tools on his arm and dug them into the platform to slow down his fall. The Gladiator, however, slid past Intelligence and off over the edge of the platform, where he dangled, held by the whipcord. As Master Intelligence’s grip was failing due to the added weight, he released the whipcord, causing the Gladiator to free-fall down towards the abyss. The Gladiator managed to telekinetically throw the cord and attach it onto a structure below the platform. After making sure that the villain was nowhere to be seen, Intelligence used his newfound cord to crawl back to the top of the platform, but then slipped and fell off of it, desperately clinging to a pole attached to the wall. Meanwhile, the Gladiator flipped onto a ramp up to the platform and quickly recovered his sword. Infuriated, the Gladiator ignited it and chased Master Intelligence onto a balcony overlooking the abyss, slashing at Intelligence recklessly. When Intelligence attempted to climb back up, the Gladiator used his cape to knock Intelligence off the balcony, but he managed to hold on and ended up pulling the Gladiator along with him, but was unwilling to let him fall. The Gladiator dangled momentarily for his life, but he was soon able to climb onto a pole. As he raised himself in perfect position to kill Lindsay (who is attempting to save Master Intelligence), laughing wickedly, the pole started to break off and he fell, clinging on for dear life and dropping his sword. Lindsay immediately pulled Intelligence on top and Intelligence telekinetically brought the Gladiator back over.

As Master Intelligence captured the Gladiator with cords, the three surviving Knights of Plague attacked. Lindsay dueled Eve while Baby Strength took on Monroe. At this moment, Master Intelligence returned and most of the fighting stopped and the Knights of Plague that saw him arrive attempted to flee in fear of dueling him, having seen the demise of their master. Intelligence quickly rounded up numerous Knights of Plague, announcing their capture, but Becca and Sebiscuits were still fighting. Finally, Sebiscuits disarmed Becca and hit her with a death beam, killing her.

After the duel, the Gladiator was captured and detained in the top cell of a prison he himself had built to hold his enemies. Everybody regretted Red X’s death bitterly, but as a result of it everybody else survived. A few days later, Master Intelligence buried both Red X and Andromeda in Lioness graveyard, next to Paige.

The general plot after this is unknown, though details include Centauri joining the S.M.S.B., and Force Baby's death.

In the climax, Centauri begins to question the truth about the S.M.S.B., and confronts Master Intelligence in the meditation chamber. As they speak, Master Intelligence says they need to go to the Fun Room to check on Force Baby, who was becoming increasingly unstable, and Baby Strength. Centauri asks what was so special about them, to which Master Intelligence tells him to shut his mouth. On the way, Centauri says he didn’t care about them or Intelligence at all, and they were the reason that their plans to locate the Sword of Abomination had failed. When they arrive, Centauri says he will not change the plan for the other S.M.S.B. members. Intelligence points out they are like his family before heading inside. Intelligence declares he no longer desires the Sword, and as this leads to an argument, Baby Strength guides Force Baby away and proceeds to interfere, drawing Centauri's anger further. Centauri insists that he cannot love and reminds him that he plans to share the Sword of Abomination and his control over the world with him once both have been acquired. Master Intelligence then says he understood Centauri was turning to the dark side, refusing to help him any longer. Baby Strength suggests they kill Centauri on the spot, and Intelligence refuses to try until Centauri attacks Baby Strength with lightning. Master Intelligence instructs Baby Strength to grab Force Baby and leave, but Baby Strength insists on staying by his side.

Centauri speed-glitches back to his opponents, hurling Baby Strength aside and briefly attacking Master Intelligence. Master Intelligence blocks Centauri's blows and hurls a series of ropes at him, binding him in moments. Intelligence draws his sword and holds it at Centauri’s throat, proclaiming he will take him to prison, but at that moment Baby Strength hurls his sword at him and breaks the ropes. He then declares Centauri has to die. This intervention then turns into a three-way duel between Master Intelligence, Baby Strength, and Centauri.

Centauri says he had always wanted to fight against Master Intelligence. He then fires a beam, which Baby Strength blocks. As Force Baby watches, they begin to duel sword-to-sword. As the struggle progresses, it grows ever more fierce. Centauri proves to be able to fight both of his enemies at once without effort. Finally, Centauri kicks Master Intelligence, causing him to stagger back, before firing lightning at him. Master Intelligence is ready with his energy cuffs, bringing Centauri into a lightning lock that Centauri quickly breaks. Centauri fires a stun beam, incapacitating Baby Strength. He then knocks Master Intelligence to the ground before rapidly punching his face. Intelligence, however, fires an energy torrent that knocks Centauri aside. Baby Strength recovers and attacks with his sword, and the duel resumes. Finally, Centauri wounds Baby Strength, leaving Master Intelligence to contend with the former’s might alone. Both of them immediately fire energy and lightning, and their attacks connect again. As the bolts lock together, Intelligence says Centauri has lost his mind and begs him to come back to the light one last time, but Centauri says nothing. The connection begins to move closer to Master Intelligence, who responds by throwing the tendrils into the wall, causing a small explosion where it hit. The shock wave throws both opponents to the ground. With that, Force Baby steps out from where he is hiding to see Centauri and Master Intelligence gasping for breath, and Baby Strength curled on the ground, as if he is barely recovering. Force Baby tries to intervene in the fight, but can't due to his erratic abilities, and in the ensuing chaos, Master Intelligence fires a torrent of energy, which Centauri counters with lightning, and the bolts lock together. Force Baby uses the Force to break the connection; however, the death beams rebound into him and he dies. The blast has knocked Master Intelligence and Centauri unconscious; Intelligence awakes to see Baby Strength running to Force Baby’s corpse and crying.

Centauri runs away from the MBH, flees New York City, and continues the search for the Sword of Abomination alone. Now on the side of darkness, Centauri adopts the alias of the Dark Flame for everyday use. Master Intelligence and Baby Strength both feel terrible for their friend’s death, which Baby Strength charges to his master. They have a funeral for him. During the funeral, Baby Strength breaks Intelligence’s nose.

The X-Adults: Endgame - Part 2Edit

Approximately thirty years after the duel in the MBH, the S.M.S.B. has disappeared into Asia. Both the Knights of Meyer and the Team of Terror hope to find him, as well as the Map of Light. If the device was destroyed, it could break the very fabric of the light side.

Jason, Sue, and Britney Grover go to Palmyra to stay with their uncle, Eegan, who has obtained the widely coveted device. During the meeting, Knights of Meyer under the command of the Dark Flame and Captain Photon attack the village. Eegan attempts to flee in his skyfighter, but a pair of troopers disable the engines with their guns. With no alternative, Eegan opens fire on the Knights. The Dark Flame emerges and spins a tornado, destroying the city. In the meantime, Jason gives the device to Britney and told her and Sue to hide; their house somehow survived the tornado. Jason remains behind because the others are still searching for him.

After securing the area, the stragglers to the tornado are herded into the town square. Eegan takes a shot at the Dark Flame from cover, but the Dark Flame casually stops the bullet in midair and crushes it with his powers. Eegan is captured and brought before the Dark Flame, who demands to know where the light-side device is. Eegan responds that he knows who the Dark Flame used to be, and chides the Dark Flame that he cannot escape his real identity. Growing impatient, the Dark Flame kills Eegan by striking him down with his sword.

Just then, the Knights of Meyer show up with Jason in tow and the Dark Flame decides to interrogate him further back on their ship. Before leaving, Photon asks what to do with the survivors, and the Dark Flame orders them all slaughtered. As the massacre plays out behind him, the Dark Flame leaves.

Near the end of the Asian Revolution, Master Intelligence and the S.M.S.B. were trapped in a landslide. When Master Intelligence emerges from it, he immediately makes sure everyone is all right. To his relief, everyone has survived. Just then, Rocken Role arrives, much to his surprise. After a brief talk, Role reveals that his assistant, Wesley Carrier, was captured by Mella Montgomery, and likely killed. Role then leaves to finish his mission.

"The Team of Terror will not be intimidated by you!"
―Jason Grover to the Dark Flame[src]

Returning to the Defilement in the meantime, KM-15 is overwhelmed with emotions because of the massacre of the townspeople. Knowing he would be punished and re-evaluated for not firing on the townspeople, and with his faith in the Knights of Meyer severely shaken, he decides to desert. Meanwhile, after failed attempts of torturing Jason for vital information about the Map of Light, the Dark Flame uses his mind probing power to pry the information from Jason's mind. The Dark Flame learns that the Map is located with Sue and Britney Grover, and informs Captain Photon of the new information. Eventually, Jason Grover returns home after he is rescued by KM-15 from the Dark Flame. Knowing they need to return the Map of Light to Master Intelligence, Jason, along with Sue and Britney, sneak through the airport and hide behind a service desk. Here, KM-15 says he will have to leave them. Jason asks why KM-15 would stay in a place where he would be unveiled and surely killed, instead of fleeing to Asia with them. In response, KM-15 says the Dark Flame will send a group of Knights to track him, and he would rather die than see the deaths of more innocent people. Jason accepts this, and with his sisters, he proceeds to stow away aboard an airplane.

Back in China, Master Intelligence has a vision of KM-15 being tortured and killed by the Dark Flame for his involvement in Jason's liberation. Realizing that Mella Montegomery is the head of a vast criminal empire in China, the S.M.S.B. allows themselves to be captured so they can reach their enemy's quarters. The same enemy uses the effect of Pitial Defilatelum to see if Master Intelligence's sword has been recovered. Eventually, the others manage to escape capture thanks to George Thames, who is a blacksmith. Unfortunately, George dies shortly after teleporting everyone away to North Korea. Shortly afterwards, Britney, Jason, and Sue show up and are able to recover the device, rendering it out of the Dark Flame's reach.

In April of 2180, the Dark Flame discovered the plans for the MBH. Using his powers to surpass security, he broke in to steal the plans. At this moment, Master Intelligence knew that the duel had to be fought. The Dark Flame entered a chamber, but the S.M.S.B. was waiting. Lindsay fired at the Dark Flame with a nearby gun, but the Dark Flame knocked her out by telekinetically hurling her against a wall, temporarily knocking her out. Sebiscuits, horrified, rushed over, but failed to wake her. As such, Sebiscuits angrily attacks the Dark Flame in a sword duel, but the Dark Flame overpowers Sebiscuits, jabbing him with his elbow and slashing him across the back to incapacitate him. Just then, Lindsay awakens from her stupor and proceeds to attack the criminal. The Dark Flame initially held the advantage, using his rage to an advantage. Lindsay spent part of the duel in retreat, defending herself against the Dark Flame’s advances. The two locked sabers and the villain taunted her about her hair. This backfired, however, as Lindsay was unconcerned about her appearance and the taunt only served to reassure her of her own power: she began to draw on her powers to hone her attacks, and moved onto the offensive, delivering powerful, heavy attacks against her enemy. However, the Dark Flame drew upon his own powers and regained the offensive, and the tide of the duel remained in his favor. Ultimately the Dark Flame was able to overpower Lindsay and deal her a severe wound to her face while severing her sword into two. Lindsay has taken too many wounds to continue standing, but she still struggles in vain to rise.

Master Intelligence intervenes and engages the villain at close quarters. The Dark Flame immediately fired a death beam, which Master Intelligence blocks before igniting his sword. The resulting three-hour long battle, fought with both swords and superpowers, was one of the most well known duels in the world. At one point, Lindsay Kellerman got too close to the duel, necessitating that Master Intelligence telekinetically repel her away whilst deflecting a torrent of lightning. The duel also proved to be one of Master Intelligence’s most famous moments, with him losing his life soon after being disarmed. According to Colby Doge, eye-witnesses proclaimed that it was the greatest duel of all time.

The fight ended in a draw when both of them disarmed each other at the same time, by means of a telekinetic blast fired at the same time as a death beam. Upon being disarmed, Master Intelligence remembered what he and the Dark Flame were fighting for and attempted to talk his former friend out of his destruction. After a brief moment of emotional struggle, the Dark Flame activated the weapon and brought it down on Lindsay. However, Intelligence leaped in front of Lindsay and the sword passed through his chest instead. As Lindsay and Sebiscuits watched in horror, the Dark Flame slammed Intelligence’s corpse through the window for a ten-story fall. With that, Master Intelligence died at the age of 160.

Lindsay angrily called the Dark Flame a monster for murdering his own master and only friend. She and Sebiscuits engaged the Dark Flame in combat, attacking relentlessly. The Dark Flame met their attacks with his own, and both sides seemed to be evenly matched. When the Dark Flame backed away for a moment, Lindsay and Sebiscuits hurled their swords at him. The villain deflected both of the blades, which were caught by Sebiscuits. After a brief flurry of swordplay, Sebiscuits tossed Lindsay her sword and they attacked again. However, Sebiscuits, in an attempt to cut the Dark Flame's handle in two, accidentally missed the villain and sliced through Lindsay's handle instead. Lindsay was then blasted into the doorway leading into the chamber. Sebiscuits furiously rounded on the Dark Flame. He attacked him with rage and hatred, raining down fast, heavy power attacks against his opponent. The Dark Flame easily countered his strikes, but eventually began to struggle. Attempting to rally, Sebiscuits sidestepped his enemy before pulling him into a bladelock. The antagonist broke the contact and attacked again. With his strength and aggressive sword technique, Sebiscuits finally overpowered Dark Flame’s defenses and slammed his own sword against his neck. The antagonist fell back and died. In an act of vengeance, Sebiscuits telekinetically thrusted the Dark Flame through a window.

The battle and Master Intelligence’s death had a great impact on the world.

After his death, Lindsay became the new leader of the S.M.S.B., as she had been promised over a century before.

After Master Intelligence died, Lindsay assumed control of the S.M.S.B. By now, only Sebiscuits, Telekinibabe, and Baby Strength were left. She was widely considered “just as good a leader as Master Intelligence.” In 2218, and died of old age. Lindsay had grown sick and weak in old age, and knew her death was imminent. She informed Sebiscuits there was little he could learn from her. She also told Sebiscuits, Telekinibabe, and Baby Strength that they should pass on what they had learned, as the light side powered them all, as it had Master Intelligence. She also revealed the origins of Intelligence’s power. With her final breaths, Lindsay struggled to tell Sebiscuits her final words: “Sebiscuits. You are now our leader.”

Lindsay then died and was buried soon after. Soon after. Lindsay told a nervous Sebiscuits that she and Master Intelligence would always be with him, if not physically.

List of DeathsEdit

Main article: List of deaths

CharactersEdit

The main protagonist of the entire series is Baby Intelligence (later rechristened as Master Intelligence), a superhero determined to maintain world peace and destroy the evil NoHeads. Lindsay Kellerman is the deurotagonist; it is in the first book that she joins the S.M.S.B. Baby Strength and Force Baby serve as supporting characters in both the original series and prequel trilogy. Mr. Stupid NoHead, a powerful criminal bent on destroying the S.M.S.B., is the primary antagonist in “Pride of the Super Babies” and in the adjoining prequel trilogy. The secondary antagonists are Hell Burnbottom, Becca Smith, and Captain Photon. Tritary antagonists include George, the Lunch Money Bandit (whose real name (Cygnus Evans) is not yet revealed), and Whammo Fireball. Supporting characters include Percy, Stephanie, Katie Black, and a pack of wolves under NoHead custody.

Behind the ScenesEdit

The idea for the series came up during discussion at the dinner table when D. Isaac Thomas (who was eleven years old at the time and had already published six books) was eating breakfast with his brother. It was inspired by "The X-Men," just as Baby Intelligence (the protagonist) was inspired by their leader, Professor Xavier.

In total, The Super Babies series spanned 201 years, beginning in 2018 and ending in 2219.

Critical ResponseEdit

"The Super Babies" received overwhelmingly positive feedback from its readers, and many considered it the best story D. Isaac Thomas had ever made.

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