The MBH is a large, seven-story high building supported by mutantry, with forty four staircases. The mansion was built in 2019 by Baby Intelligence and the police. As the headquarters of the S.M.S.B. in New York City, the MBH served the Order in three capacities: a monastery for the S.M.S.B. to reflect on the will of God; a training center for apprentices who endeavored to join the ranks of the superheroes; and government, in which leading members guided the Order's direction. The MBH was sealed to all but the S.M.S.B. and their allies, with very few public areas.

The MBH is built in the Acquisition District. There are also exterior greenhouses and vegetable patches on the school grounds. It was the setting of three attacks by the S.M.S.B.'s enemies.


Construction Edit

The MBH began construction after Peter Hecks became a superhero and took the name of Baby Intelligence. He lived there alone at first, but planned to share the vast building with his future allies. When the land was awarded to him by the government, he was at first reluctant to build a citadel there—he held the belief that the S.M.S.B. was not a military organization, and that a military-oriented building would be a contradiction to his code. Instead of taking the government’s proposition, Intelligence authorized the construction of a meditative and training center instead. Eventually, the original meditative and training center grew vastly in complexity. The police willingly built it, and Baby Intelligence helped, doing much of the work himself.

Headquarters of the S.M.S.B. Edit

Despite several battles, wars, and setbacks, the MBH remained safe and sound, and was the S.M.S.B.’s headquarters for two centuries. Beginning in 2027, Master Intelligence expanded on the building so full-grown men would fit inside, and not just babies and small children.

During the S.M.S.B.-Knights of Plague conflict, the MBH was attacked by Nagatha, a snake. This cultivated in a duel between the snake and Master Intelligence, Andromeda, and Sebiscuits. Nagatha managed to snare Master Intelligence, but Andromeda then forced the snake out the window and back to Transylvania Quarters.

In 2070, a three-way duel broke out between Centauri, Master Intelligence, and Baby Strength. The duel took place after Baby Strength angered Centauri. Force Baby tried to help but did not know what he was doing and was inadvertently killed.


After Master Intelligence was killed by the Dark Flame (who was killed as well), many people feared the MBH would close for good. This was not the case, as Lindsay Kellerman became the building's rightful owner; however, the S.M.S.B. began to dissolve as more and more members died. Sebiscuits, who had outlived the rest, took up his own apprentice, and used the training chamber (which was in surprisingly good condition) to help the boy practice the ways of the light side. When Sebiscuits died, the boy was left as the new S.M.S.B. leader, and began to take up members himself and follow in Master Intelligence’s footsteps.

In the 23rd century, it was left standing, though a damaged and burned shell of its former glory.

Layout and ArchitectureEdit

The MBH in New York City was the main S.M.S.B. headquarters from the start of the Second NoHead War to the dawn of the Second S.M.S.B. Despite its impressive appearance, the MBH was a relatively modern building in comparison to some of the city’s others — the base was built on a plot of land which had been awarded to Baby Intelligence by the government after he defeated a robotic monster and seemingly drove off the threat of the NoHeads. Both the police and government hoped that having such a large S.M.S.B. presence on the capital would leave the U.S.A. less susceptible to invasions. From this site, Baby Intelligence took care of the administrative, strategic, and spiritual needs of the S.M.S.B., ensuring that it met the needs of the government and its vast multitudes of citizens.

Fully built in 2019, the tower that was the MBH was supported by a highly-tensile substance, which aided in the support of the thin frame of the tower.

Although Master Intelligence eventually expanded on the building so full-grown men would fit inside, the building stood at a height of 151 meters from ground to roof and was 26 meters wide.

Tranquility Edit

Traditionally the most important tower, Tranquillity held the most sacred chamber in the complex which held the chapel as well as ancient texts of history duplicated so the actual collectible items could be used elsewhere. The MBH contained Baby Intelligence’s office and the Graduation Hall near its summit, a row of 15 dormitories farther below, meditation chambers, then the five primary floors.

First floor Edit

The first floor housed the Grand Training Chamber, and off to the side were the kitchens and dining room.

Second floor Edit

The second floor was lined with classrooms.

Third floor Edit

On the northern end of the third floor was located the Chamber of Wisdom, where the S.M.S.B. met together and discussed events and political disputes. Across from this chamber stood the Reassignment Council Tower from which the S.M.S.B. met for the start of classes.

Fourth floor Edit

The fourth floor was surrounded by a meditation balcony with a higher, larger balcony being the garage itself. From this point each floor could be accessed by an elaborate elevator.

The only other room was open and contained a holomap of which hotspots around the world could be located and analyzed.


The MBH was home to the S.M.S.B.’s major training, bureaucratic and dormitory facilities. Jointly operated by the Order and the government, the MBH was sealed to all but the S.M.S.B. and their allies, with very few public areas. In the Chamber of Wisdom, all the S.M.S.B. members got a say as they discussed and debated important decisions, though such discussions became increasingly acrimonious as the Shadow Wars progressed. Initially, this chamber was housed in one of the MBH’s top floors. The MBH was home to all the members; as such, the building also housed dormitories, kitchens, tables for doing homework and the like, and play places.


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